Andrei 42 Posted December 10, 2020 Share Posted December 10, 2020 Aici o sa postez toate update-urile din CS:GO 1 TeamSpeak 3 Strix România - TS.STRIX.RO Pentru asistenţă se recomandă contactarea membrilor administrativi în privat sau accesarea canalului de Asistență Tehnică [TeamSpeak3] Pentru orice nelămurire sau problemă nu ezita să trimiți un Mesaj Privat! Link to post Share on other sites
Andrei 42 Posted December 10, 2020 Author Share Posted December 10, 2020 Release Notes for 12/9/2020 [ MISC ] – Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them. – Lowered volume of background scenery when Ancient is selected. – Lowered volume of female death sounds. – Resampled older sounds for HRTF. [ MAPS ] MIRAGE – Fixed clipbrushes for Retakes. ANCIENT – Reduced soundscape volume. – Tweaked ambient light levels in some locations. – Added additional lights to dark corners. – Removed metal pillars by backdoor entrance to B site. – Scaffolding by B site can now be shot through. – Blocked visibility between boxes on A site. – Tweaked blending for better player reads in some locations. – Redid visual language of ledges around mid, more obvious what is/isnt pathable. – Marked additional props for low end CPU/GPU culling. – Mossy walls no longer surface type ‘grass’. – Fixed invisible pottery. – Removed some visual clutter around backdoor to B. – General optimizations. – Feneral clipping fixes. – Added de_ancient_zoo VMF to SDK for community map makers. FROSTBITE [General] – Improved performance. – Improved loot spawns. – Changed certain doors to improve gameplay flow. – Fixed reported cases of physics objects falling through displacements. – Fixed rare cases of weapon drops getting stuck in the border clipping. [Beta] – Reworked the bar building for improved gameplay. [Radio] – Fixed rare cases of drone deliveries falling through the ground. [Tourist] – Clipped fence around the electrical building to allow for easier jumps onto roof. [Ski Slopes] – Made it easier to grab onto the ladders on the ski lift posts. [Cove] – Fixed floating counter on security gate. [Village] – Reworked the village buildings for improved gameplay. [Misc] – Fixed various stuck spots. – Fixed various spots where loot would get stuck. – Avalanche sound is now quieter and plays only after the first wave. 1 TeamSpeak 3 Strix România - TS.STRIX.RO Pentru asistenţă se recomandă contactarea membrilor administrativi în privat sau accesarea canalului de Asistență Tehnică [TeamSpeak3] Pentru orice nelămurire sau problemă nu ezita să trimiți un Mesaj Privat! Link to post Share on other sites
Andrei 42 Posted December 18, 2020 Author Share Posted December 18, 2020 Release Notes for 12/17/2020 [ OPERATION BROKEN FANG ] – Adjusted first person arm models for Operation Broken Fang agents. – Adjusted end of match animations for Operation Broken Fang master agents. – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars available from all unlocked cards. – Kick player vote is now disabled in Broken Fang Premier pick/ban arenas. – Fixed kill distance in missions UI to be correctly rounded for display. [ MISC ] – Added 2021 Service Medal to be awarded for outstanding service and achievement starting from January 1, 2021 GMT. – Donate weapons to teammates in need! Hold the buy menu donation key (CTRL by default) when purchasing a weapon to donate to teammates without dropping your primary weapon. You can change the “Buy Menu Donation Key” in settings. – Game settings now have a search box to quickly find and jump to any setting or key binding. – Zeus restrictions in Casual, Wingman, and Competitive modes are now the same as all other weapons. – Adjusted Retakes clip areas in Inferno, Mirage, Nuke, Train, and Vertigo [ MAPS ] Guard – Repacked radar Elysion – Fixed a pixelwalk outside on the glass. – Fixed a pixelwalk on the Elysion sign on A site – Fixed a pixelwalk on the umbrellas outside. – Fixed the pixelwalks on the doorframes – Players were able to jump on top of the A sign on A site – Player were able to jump on top of the small palm plant – Players were able to 2 man boost outside and see into the site from an unfair position – Players were able to run boost on the windows railing on A site – The ladder outside has been removed – Reduced the foilage outside, players were able to hide – Waterfalls have been deleted from the white walls. Caused the smoke to become see through. Apollo – Reduced props that draw for people on very low and low settings to hopefully help FPS levels across the map. (Thanks Shavitish) – Reduced CT spawn Cover to make it easier to clear – Improved model shuttle collsions to make walking over nicer – Reduced non-designed headpeaks across map (Thanks CF-166) – Fixed car fade in CT spawn (Thanks Sylikoira) – Fixed a few boost exploits – Updated to radar to a more simple single layer one – Reduced foliage over key angle (Near moonroom/CT spawn) – Fixed a number of grammar and spelling mistakes (Thanks Dogman15 + Marisakiri) Anubis – Widened A main entrance – Simplified A connector area – Got rid of the deep corner below the windows on A – Got rid of the wall near the pillar at Waterfalls A site and reduced some corners to hide in as a CT – Some other minor things 3kliksphillip will probably find out 1 TeamSpeak 3 Strix România - TS.STRIX.RO Pentru asistenţă se recomandă contactarea membrilor administrativi în privat sau accesarea canalului de Asistență Tehnică [TeamSpeak3] Pentru orice nelămurire sau problemă nu ezita să trimiți un Mesaj Privat! Link to post Share on other sites
Andrei 42 Posted January 8 Author Share Posted January 8 Release Notes for 1/7/2021 [ GAMEPLAY ] – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. – Fixed bots not navigating properly in Warmup arenas. [VIEW MODELS] – Reduced size of SWAT sleeves matching all existing models. [ MISC ] – Fixed a crash in Windows dedicated server when “version” command is issued. – Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches. – Adjusted Retakes clip areas in Mirage and Train [ PERFECT WORLD ] – Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China. [ MAPS ] Ancient – Further optimizations – Fixed some clipping bugs Cache -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!) -Fixed Cargo containers not having their proper colors. -Fixed bomb explosions being visible above the A site. (Thanks markman2575!) Engage – Removed several boost spots – Added stairs in the garage for better rotation flow – Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site – Removed “office” area on mid – Added ladder on A upper CT side – Both entrances of the hut are now wider for better player traffic flow between A-site and Mid – Lowered A upper and bridge to make entire bombsite more readable – Removed several awkward angles on A-site – Removed excessive areas on A-site – Removed clutter on A-site – Better FPS around the whole map Guard – Widened inner part of connector – Reduced size of restaurant corner – Adjusted tarp positions on truck to eliminate some angles – Lowered half-wall at stairs – Adjusted timings by pushing CT spawns back a bit – Shifted crates next to tower further towards pit – Enhanced visibility for various long range angles – Removed electric box next to bikes – Reduced amount of breakable glass at shop – Blocked angle from CT boost to pit – Increased size of ladder hole – Added location names – Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE) – Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998) – Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE) – Fixed various bomb stuck spots (Thanks Joaokaka1998) – Fixed player stuck spot on street (Kerluck) – Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck) – Minor visual adjustments and enhancements 1 TeamSpeak 3 Strix România - TS.STRIX.RO Pentru asistenţă se recomandă contactarea membrilor administrativi în privat sau accesarea canalului de Asistență Tehnică [TeamSpeak3] Pentru orice nelămurire sau problemă nu ezita să trimiți un Mesaj Privat! Link to post Share on other sites
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